You took a wrong turn. Fantastic.

We make games with rules to learn, people to understand, and systems that absolutely will not behave themselves.

A late-night bookstore management game.

You were tired of bookstores closing early, so you opened one that doesn’t.

Everyone said this was a terrible business plan.

Weirdly, business is booming.

Now you just have to keep the shelves stocked, the customers happy, and figure out why the clientele gets considerably stranger after midnight.

  • Time Management
  • Simulation
  • A Little Magic

Open late. Expect unusual company.

A fantasy school management game about reputation, consequences, and second chances.

Your career is in ruins.

As punishment, you’ve been handed a school with terrible enrollment, exhausted teachers, difficult students, questionable finances, and a reputation somehow worse than yours.

Fix it.

Build a school that actually works, then watch the people inside it create entirely new problems.

  • Academy Sim
  • Management
  • Meaningful Chaos

Your reputation is in ruins. So is the school.

About the studio

We like games that let you figure things out.

Indicator Missing makes games about systems, people, and the delightful mess that happens when the two refuse to cooperate.

We like mechanics you can learn instead of instructions you have to memorize. We like ordinary places with slightly extraordinary problems. And we really like giving you a sensible plan, a handful of tools, and just enough chaos to make the plan immediately obsolete.